Azeroth Survivors Classes & Builds: Talents for All 9 Classes

Updated · Game version checked: the build served at wow.aethus.pl on Oct 22, 2026 (alpha, changes often)

Azeroth Survivors has 9 classes, each with three talent trees. Every tree has two milestones and a capstone that change how your spells work, for example free Whirlwinds for a Fury Warrior or a Water Elemental for a Frost Mage. Below is each class's spell pool and the exact milestone and capstone text from the game, plus the tree we would fill first.

About the build picks: editorial, October 22, 2026. Based only on the talent text quoted here, not on win rates or tested numbers (none are published). The game is in alpha, so text and balance change between builds. "a set %" and "N" stand for values that grow with the points you put in.

Warrior

In game: "Unstoppable in the thick of it. Huge health, cleaving swings, and every kill feeds the fury."

Spell pool: Cleave, Whirlwind, Thunder Clap, Mortal Strike, Execute, Demoralizing Shout, Battle Shout, Bloodthirst, Rend, Shield Slam, Bloodrage.

Build to aim for (editorial): Fury. Rampage and Bladestorm turn Whirlwind into free, constant area damage, and Flurry makes Whirlwind and Bloodthirst hit twice. Least aiming needed.

  • Arms

    Milestone Deep Wounds: Your critical strikes make the target bleed for a set % of the hit over 6 sec.

    Milestone Sweeping Strikes: Cleave, Mortal Strike and Execute sweep on: each hit also strikes 2 more enemies near its target for a set % of it.

    Capstone Mortal Wounds: You start every run with Mortal Strike; a killing blow by Mortal Strike or Execute readies it again at once, at most once a second.

  • Fury

    Milestone Rampage: Every Nth kill unleashes a free Whirlwind.

    Milestone Flurry: Whirlwind and Bloodthirst strike twice: everything they hit is struck again at once for 40% of the blow.

    Capstone Bladestorm: You start every run with Whirlwind, and you never stop spinning: a free Whirlwind every 3 sec.

  • Protection

    Milestone Shockwave: Each Shield Slam sends a shockwave from its first target: every enemy within 8 yd of it is struck for a set % of the blow and stunned.

    Milestone Fortified: Every Shield Slam raises a shield of a set % of your maximum health, stacking up to 30% (42% with Shield Mastery), and while a shield holds, you deal 20% more damage.

    Capstone Titan: You start every run with Shield Slam, your damage reduction can reach 70% instead of 60%, and every spell you cast deals an extra 1.5% of your maximum health, and Shield Slam also strikes for 2% of its target's maximum health.

Paladin

In game: "Holy ground and righteous hammers. Heals himself, shrugs off death once in a while."

Spell pool: Consecration, Exorcism, Hammer of Wrath, Holy Shock, Holy Wrath, Judgement, Hammer of Justice, Holy Light, Divine Shield, Holy Shield, Redemption.

Build to aim for (editorial): Protection. Hammer of Justice from the start, free Consecrations, stacking shields and a death-save (Divine Intervention). The safest way to learn the zones.

  • Holy

    Milestone Divine Favor: You start every run with Holy Shock, and each of its bolts leaps to 2 more enemies for a set % of it.

    Milestone Daybreak: Holy Shock's critical strikes call down a free Holy Wrath around you, at most once every 3 sec.

    Capstone Light's Grace: A Holy Wrath bursts from you on its own every 14 sec.

  • Protection

    Milestone Hallowed Ground: Every Hammer of Justice that lands hallows the ground beneath you: a free Consecration, at most once every 4 sec.

    Milestone Ardent Defender: You start every run with Hammer of Justice. Every Consecration raises a shield of a set % of your maximum health, stacking up to 30% (39% with Blessed Life), and while a shield holds, you deal 20% more damage.

    Capstone Hammer of the Righteous: Your maximum health is 15% higher, every spell you cast deals an extra 1% of your maximum health, Hammer of Justice also strikes for 1.5% of its target's maximum health, and a shield that breaks bursts in holy light: half of what it absorbed, up to half the most it held, strikes every enemy within 10 yd.

  • Retribution

    Milestone Seal of Command: You start every run with Judgement, and every Judgement also strikes 2 more enemies near its target for a set % of it.

    Milestone The Art of War: Your critical strikes have a a set % chance to hurl a free Exorcism, at most once a second.

    Capstone Divine Storm: You start every run with Exorcism, and every Exorcism bursts on its target, striking every enemy within 5 yd for a set % of it.

Hunter

In game: "Death from range. Arrows, traps and volleys, as long as you keep your distance."

Spell pool: Auto Shot, Arcane Shot, Multi-Shot, Serpent Sting, Volley, Explosive Trap, Concussive Shot, Aimed Shot, Immolation Trap, Frost Trap, Hunter's Mark.

Build to aim for (editorial): Beast Mastery. A wolf from the first milestone and a raptor at the capstone, with bites that fire free Multi-Shots and hit nearby enemies. Your pets fight while you kite.

  • Beast Mastery

    Milestone Tame Beast: A wolf fights at your side, biting what you shoot.

    Milestone Frenzy: Your pets' bites have a a set % chance to fire a free Multi-Shot.

    Capstone Bestial Wrath: A raptor joins your wolf, and your pets' bites tear through 2 more enemies nearby for a set % of the bite.

  • Marksmanship

    Milestone Piercing Shots: Auto Shot pierces: every arrow also strikes 1 enemy beyond its target for a set % of it.

    Milestone Rapid Fire: Every Nth shot you fire is followed by a free Aimed Shot.

    Capstone Kill Shot: You start every run with Aimed Shot; its cooldown is a set % shorter and a killing blow readies it again, at most every 2 sec.

  • Survival

    Milestone Entrapment: Your traps hold what they hit: every hit of a trap has a a set % chance to root the enemy for 2 sec.

    Milestone Explosive Ammunition: Enemies killed by your Auto Shot or Multi-Shot explode for a set % of their maximum health on everything within 6 yd.

    Capstone Wyvern Sting: You start every run with Frost Trap, and an Explosive Trap sets itself at your feet every 5 sec.

Rogue

In game: "Fast, fragile and lethal. The quickest hero, with crits that delete elites."

Spell pool: Sinister Strike, Eviscerate, Blade Flurry, Rupture, Kidney Shot, Gouge, Ghostly Strike, Adrenaline Rush, Backstab, Slice and Dice, Seal Fate.

Build to aim for (editorial): Combat. Blade Flurry spreads Sinister Strike and Eviscerate to 2 more enemies, and Killing Spree adds a free Sinister Strike every 3 sec. It fixes the rogue's weak crowd clearing.

  • Assassination

    Milestone Deadly Poison: Your strikes poison: every swing and every strike adds Deadly Poison, a set % of the hit over 6 sec.

    Milestone Mutilate: Sinister Strike and Backstab strike with both blades: everything they hit is struck again at once for 50% of the blow.

    Capstone Toxic Bloom: Enemies that die poisoned or bleeding burst in a toxic cloud for a set % of their maximum health on everything within 7 yd.

  • Combat

    Milestone Blade Flurry: Sinister Strike and Eviscerate fly on: each hit also strikes 2 more enemies near its target for a set % of it.

    Milestone Adrenaline Rush: Every Nth kill floods you with adrenaline: a free Adrenaline Rush, your cooldowns 60% faster for 11 sec.

    Capstone Killing Spree: Sinister Strike strikes a set number of more enemy, and you strike on your own: a free Sinister Strike every 3 sec.

  • Subtlety

    Milestone Cheat Death: A blow that would kill you leaves you at 25% health instead, and you fade into the shadows: nothing can touch you for 3 sec. Once every 2.5 min.

    Milestone Preparation: A free Gouge stuns the enemies around you every 6 sec.

    Capstone Shadow Dance: You start every run with Backstab instead of Sinister Strike, and Backstab and Eviscerate splash a set % of their damage onto every enemy within 5 yd of their target.

Priest

In game: "Light and Shadow. Shields and heals keep you alive while pain spreads through the horde."

Spell pool: Smite, Shadow Word: Pain, Mind Blast, Holy Nova, Power Word: Shield, Renew, Holy Fire, Mind Flay, Psychic Scream, Devouring Plague, Lightwell.

Build to aim for (editorial): Shadow. Starts you on Shadow Word: Pain, spreads it on kills and adds free Mind Blasts. It suits the priest's damage-over-time style; Discipline is the safer pick if you keep dying.

  • Discipline

    Milestone Divine Aegis: You start every run with Power Word: Shield, and a shield on you that breaks bursts in holy light: a set % of what it absorbed strikes every enemy within 10 yd.

    Milestone Rapture: A broken Power Word: Shield is raised again at once, at most once every 15 sec.

    Capstone Penance: You strike out on your own: a free Penance about every 3 sec, three bolts of holy light at the nearest enemies.

  • Holy

    Milestone Radiance: A Holy Nova bursts from you on its own every 24 sec.

    Milestone Purifying Flame: Smite and Holy Fire critical strikes set their target alight for a set % of the hit over 6 sec.

    Capstone Chastise: Smite strikes 1 more enemy, and every Smite cast that critically strikes sets off a free Holy Nova.

  • Shadow

    Milestone Shadow Weaving: Your Shadow spells also strike what they hit for a set % of its maximum health.

    Milestone Shadowy Apparitions: You start every run with Shadow Word: Pain instead of Smite, and its ticks have a a set % chance to loose a shadowy apparition: a free Mind Blast, at most twice a second.

    Capstone Shadowform: You take on Shadowform for the whole run, and when an enemy dies with Shadow Word: Pain on it, it bursts for a set % of its maximum health on everything within 6 yd and the pain jumps to the enemy nearest it.

Shaman

In game: "Storms that jump from foe to foe, and totems that fight beside you."

Spell pool: Lightning Bolt, Chain Lightning, Earth Shock, Flame Shock, Frost Shock, Lightning Shield, Magma Totem, Searing Totem, Fire Nova, Healing Wave, Call of Flame.

Build to aim for (editorial): Elemental. Chain Lightning from the start, a second one every 3 sec, and jumps that lose no damage. Built for big packs.

  • Elemental

    Milestone Lightning Overload: Lightning Bolt and Chain Lightning have a a set % chance to strike again for free.

    Milestone Elemental Fury: Chain Lightning jumps to 3 more enemies and loses nothing with each jump.

    Capstone Elemental Mastery: You start every run with Chain Lightning, and a second Chain Lightning casts itself every 3 sec.

  • Enhancement

    Milestone Windfury: Your Lightning Bolts, Earth Shocks and Frost Shocks have a a set % chance to strike twice more at once.

    Milestone Maelstrom Weapon: Every Nth spell you cast is followed by a free Chain Lightning.

    Capstone Feral Spirit: Two spirit wolves fight beside you, and their bites carry Windfury: a a set % chance to strike twice more at once.

  • Restoration

    Milestone Call of the Elements: You start every run with Searing Totem, and every totem you set down sets a second one beside it.

    Milestone Reincarnation: A blow that would kill you leaves you at 50% health instead, once every 2 min.

    Capstone Totemic Wrath: You start every run with Magma Totem, and a second Searing Totem drops on its own every 14 sec.

Mage

In game: "The glass cannon. The biggest area damage in Azeroth, and nothing to hide behind."

Spell pool: Fireball, Frostbolt, Arcane Missiles, Frost Nova, Arcane Explosion, Blizzard, Flamestrike, Fire Blast, Cone of Cold, Blast Wave, Pyroblast, Ice Barrier, Polymorph.

Build to aim for (editorial): Frost. A Water Elemental, a free Frost Nova every 8 sec and freezing Frost spells give the glass cannon something to hide behind.

  • Arcane

    Milestone Arcane Concentration: Clearcasting: every spell you cast has a a set % chance to set off a free Arcane Explosion.

    Milestone Presence of Mind: Arcane Missiles fires a set number of more missiles, and each missile leaps on to another enemy for its full damage.

    Capstone Arcane Power: You start every run with Arcane Missiles instead of Fireball, and your spells strike twice a set % more often. Your echoes cascade: a spell that strikes twice by chance rolls again to strike once more, up to 3 more times in a row.

  • Fire

    Milestone Ignite: Your Fire critical strikes ignite the target for a set % of the hit over 4 sec.

    Milestone Hot Streak: Every fourth Fire critical strike casts a free Pyroblast, at most twice a second.

    Capstone Pyroclasm: You start every run with Pyroblast, and enemies killed by your Fire spells explode for a set % of their maximum health on everything within 6 yd, at most 3 a second.

  • Frost

    Milestone Frostbite: Your Frost spells have a a set % chance to freeze what they hit in place for 1.5 sec.

    Milestone Splitting Ice: Frostbolt splinters on impact: a set % of its damage to every enemy within 5 yd of its target.

    Capstone Summon Water Elemental: You start every run with Frostbolt instead of Fireball. A Water Elemental fights at your side, hurling Frostbolts, and a free Frost Nova bursts from you every 8 sec.

Warlock

In game: "Curses and fire. Damage over time stacks up on everything that chases you."

Spell pool: Shadow Bolt, Corruption, Immolate, Curse of Agony, Rain of Fire, Hellfire, Death Coil, Searing Pain, Drain Life, Fear, Soulfire.

Build to aim for (editorial): Demonology. An Imp at the first milestone, more Imps from kills, then a Felguard whose cleaves hit 2 more enemies. Demons absorb attention while your curses tick.

  • Affliction

    Milestone Nightfall: Your Shadow Bolts carry the night: each one that lands corrupts its target for a set % of the bolt over 12 sec, and every tick of Corruption has a 2% chance to fire a free Shadow Bolt, at most twice a second.

    Milestone Contagion: When an enemy dies with Corruption or Curse of Agony on it, each jumps to the enemy nearest it.

    Capstone Seed of Corruption: You start every run with Corruption, and enemies that die afflicted by your damage-over-time effects burst for a set % of their maximum health on everything within 6 yd.

  • Demonology

    Milestone Summon Imp: An Imp fights at your side, hurling bolts of fire.

    Milestone Demonic Pact: Each kill has an a set % chance to tear open a rift: an Imp leaps out and fights beside you for 15 sec, up to 5 at once.

    Capstone Summon Felguard: A Felguard joins your demons, and every demon's blow cleaves 2 more enemies near its target for a set % of it.

  • Destruction

    Milestone Shadow Cleave: Shadow Bolt splits: every bolt that lands forks to 2 more enemies for a set % of it.

    Milestone Conflagrate: Shadow Bolt and Searing Pain make an Immolated enemy explode: a set % of the hit to every enemy within 6 yd of it.

    Capstone Rain of Chaos: A second Rain of Fire falls on its own every 13 sec, and its burning ground slows what it touches.

Druid

In game: "Moon, storm and growth. Roots, hurricanes and the steadiest self-healing."

Spell pool: Wrath, Moonfire, Starfire, Hurricane, Insect Swarm, Entangling Roots, Rejuvenation, Regrowth, Thorns, Swipe, Shred, Faerie Fire.

Build to aim for (editorial): Feral Combat (Dire Bear Form). +20% health and -8% damage taken at the first milestone, then Bear Form's extra health, free Swipes and healing per hit. Pick Cat Form instead for damage once you are comfortable.

  • Balance

    Milestone Omen of Clarity: Every spell you cast has an a set % chance to call down a free Starfire.

    Milestone Starfall: Stars fall around you: a free Starfire every 4 sec.

    Capstone Force of Nature: Two treants fight at your side, and you start every run with Moonfire.

  • Feral Combat

    Milestone Rake: Your hide thickens: 20% more maximum health and 8% less damage taken. You start every run with Swipe and Shred, and everything they hit bleeds for a set % of the blow over 6 sec.

    Milestone Blood Frenzy: Your critical strikes rip the target open: it bleeds for a set % of the hit over 6 sec.

    Capstone Dire Bear Form: You fight in Dire Bear Form: 25% more maximum health and 10% less damage taken. A free Swipe tears around you every 3 sec, and every enemy Swipe hits heals you for 0.3% of your maximum health. You start every run with Shred instead of Wrath. You can't also learn Cat Form.

    Capstone Cat Form: You fight in Cat Form: 10% more damage, 10% more critical strike chance and 15% faster movement, and Shred's cooldown is 20% shorter. You start every run with Shred instead of Wrath. You can't also learn Dire Bear Form.

  • Restoration

    Milestone Swiftmend: Falling below 40% health makes a free Regrowth bloom on you, once every 8 sec.

    Milestone Tranquility: Every heal you cast also strikes every enemy within 12 yd for a set % of the healing as Nature damage.

    Capstone Tree of Life: Healing beyond your maximum health becomes a shield, up to 20% of it, and a free Rejuvenation blooms on you every 6 sec.

FAQ

How many classes are in Azeroth Survivors?

Nine: Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock and Druid. Each has three talent trees named after World of Warcraft's classic trees.

How do talents work in Azeroth Survivors?

Each run earns talent experience for the class you played. You spend points between runs in the Talents tab, and respecs are free. Each tree has two milestones and a capstone that change how spells behave; some capstones change your starting spell.

What is the best class in Azeroth Survivors?

No win-rate data has been published, and the game is in alpha. Based on the class and talent text, our editorial pick for a first run is Warrior (Fury) or Paladin (Protection), because both stack health, shields or free area damage.

What does each class start with?

The game text confirms Fireball for the Mage, Sinister Strike for the Rogue, Smite for the Priest and Wrath for the Druid, because capstones that swap them say so. Several milestones and capstones add a spell at the start of every run, such as Mortal Strike (Arms) or Shield Slam (Protection).

More Azeroth Survivors

Related lists and guides

Sources

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