Megabonk Weapons: All 30, Unlocks, Upgrade Stats & Base Values
Updated · Patch covered: Megabonk v1.0.69 (Feb 4, 2026), still the latest on Steam as of Oct 22, 2026
Megabonk has 30 weapons. Seven are unlocked from the start (Flamewalker, Sword, Lightning Staff, Firestaff, Chunkers, Bone, Bow); the rest unlock through quests, hidden pickups or bosses. You carry up to 4 weapons, they attack on their own, and each level-up of a weapon raises one or two of its listed stats.
How weapon upgrades work
- Each weapon has its own stat list. An upgrade picks from that list at random; a common upgrade raises one or two stats, higher rarities always two.
- Rarity scales the amount: Common 1x, Uncommon 1.2x, Rare 1.4x, Epic 1.6x, Legendary 2x the common value (player-measured on v1.0.7).
- Weapon Damage is multiplied by your character Damage (Damage Tome, shrines, items); Projectile Count from tomes is added on top of the weapon's own.
- Match tomes to the stat list: a Duration Tome does nothing for a weapon without Duration. The tomes page lists what each tome adds.
All weapons
"Base (common upgrade)" values come from a player guide measured on v1.0.7 (September–October 2025); some were rebalanced later, so use them to compare weapons rather than as exact current numbers. Weapons the guide did not measure have no line.
Flamewalker
Leaves a trail of fire behind you.
Unlock Unlocked by default
Upgrades Size, Projectile Count, Duration, Damage
Base (common upgrade) Damage 5 (+2), Duration 1.5s (+0.18s), Projectiles 1 (+1), Size 100% (+15%)
Sword
Slashes through multiple enemies.
Unlock Unlocked by default
Starting weapon of Sir Oofie
Upgrades Size, Projectile Count, Damage, Knockback
Base (common upgrade) Damage 11 (+2), Knockback 2 (+0.5), Projectiles 1 (+1), Size 100% (+20%)
Lightning Staff
Lightning smites nearby enemies.
Unlock Unlocked by default
Upgrades Damage, Projectile Bounces, Projectile Count, Size
Base (common upgrade) Damage 7 (+2), Bounces 0 (+1), Projectiles 1 (+1), Size 100% (+20%)
Firestaff
Fireballs that explode on impact.
Unlock Unlocked by default
Starting weapon of Fox
Upgrades Projectile Speed, Size, Damage, Projectile Count
Base (common upgrade) Damage 10 (+2.5), Projectiles 1 (+1), Projectile Speed 0.5 (+0.1), Size 100% (+16%)
Chunkers
Rocks that orbit around you.
Unlock Unlocked by default
Upgrades Size, Damage, Knockback, Projectile Speed, Projectile Count
Base (common upgrade) Damage 12 (+3), Knockback 2.5 (+0.6), Projectiles 2 (+1), Projectile Speed 1.5 (+0.4), Size 100% (+20%)
Bone
Bones that bounce off enemies.
Unlock Unlocked by default
Starting weapon of Calcium
Upgrades Damage, Projectile Bounces, Projectile Speed, Crit Chance, Crit Damage, Projectile Count
Base (common upgrade) Damage 11 (+2.5), Knockback 1.3 (+0.3), Bounces 1 (+1), Projectiles 1 (+1), Projectile Speed 0.4 (+0.2)
Bow
Arrows that pierce enemies.
Unlock Unlocked by default
Starting weapon of Robinette
Upgrades Crit Chance, Crit Damage, Damage, Projectile Count, Projectile Speed, Size
Base (common upgrade) Damage 9 (+1.8), Crit Chance 0% (+8%), Crit Damage 0% (+18%), Projectiles 1 (+1), Projectile Speed 1.5 (+0.8), Size 1 (+0.2)
Revolver
Fires multiple bullets.
Unlock Kill 7,500 enemies
Starting weapon of CL4NK
Upgrades Crit Chance, Crit Damage, Damage, Projectile Bounces, Projectile Count, Projectile Speed
Base (common upgrade) Damage 5 (+2.5), Crit Chance 5% (+10%), Crit Damage 0% (+20%), Bounces 0 (+1), Projectiles 6 (+1), Projectile Speed 2 (+0.4)
Aegis
Blocks incoming attacks and sends out shockwaves.
Unlock Block 500 damage with armor as Sir Oofie
Starting weapon of Athena
Upgrades Projectile Count, Size, Damage, Knockback
Base (common upgrade) Damage 10 (+2), Knockback 3 (+0.8), Projectiles 2 (+1), Size 100% (+15%)
Bananarang
Bananas that return to you.
Unlock Find the hidden Banana
Starting weapon of Monke
Upgrades Damage, Projectile Count, Projectile Speed, Size
Base (common upgrade) Damage 9 (+2), Projectiles 1 (+1), Projectile Speed 1 (+0.1), Size 100% (+14%)
Aura
Damages enemies in an area around you.
Unlock Take no damage for 2 minutes
Starting weapon of Megachad
Upgrades Damage, Size
Base (common upgrade) Damage 6 (+1.4), Size 100% (+14%)
Axe
Spinning axes that deal area damage.
Unlock Kill 2,000 enemies with the Sword
Starting weapon of Ogre
Upgrades Projectile Count, Duration, Damage, Size
Base (common upgrade) Damage 6 (+1.5), Duration 0.8s (+0.08s), Projectiles 2 (+1), Size 100% (+10%)
Space Noodle
Tethers to an enemy and damages everything in between.
Unlock Complete Desert Tier 2 as Tony McZoom
Upgrades Damage, Size, Duration
Base (common upgrade) Damage 10 (+2), Duration 4s (+0.2s), Size 100% (+20%)
Sniper Rifle
Piercing bullets; can be aimed manually.
Unlock Get the Precision Tome to level 10
Starting weapon of Bush
Upgrades Damage, Projectile Count, Size
Base (common upgrade) Damage 22 (+4), Projectiles 1 (+1), Size 100% (+13%)
Slutty Rocket
Homing missiles.
Unlock Kill 15,000 enemies as CL4NK
Upgrades Projectile Speed, Projectile Count, Damage, Crit Chance
Base (common upgrade) Damage 11 (+2), Crit Chance 5% (+8%), Projectiles 1 (+1), Projectile Speed 1 (+0.2)
Shotgun
Spread shot, stronger up close; can be aimed manually.
Unlock 5% chance from a Tumbleweed on Desert stage 2
Upgrades Crit Chance, Crit Damage, Damage, Projectile Count, Size
Base (common upgrade) Damage 9 (+3), Crit Chance 5% (+7%), Knockback 2.5 (+0.4), Projectiles 1 (+1), Size 100% (+15%)
Mines
Mines that explode when enemies get close.
Unlock Kill 7,500 enemies with Slutty Rocket
Upgrades Duration, Damage, Size, Projectile Count
Base (common upgrade) Damage 10 (+3), Duration 4s (+0.4s), Projectiles 1 (+1), Size 100% (+15%)
Wireless Dagger
Smart daggers that seek enemies.
Unlock Get the Lightning Staff to level 15
Starting weapon of Tony McZoom
Upgrades Projectile Count, Projectile Speed, Damage, Projectile Bounces
Base (common upgrade) Damage 9 (+2), Bounces 1 (+1), Projectiles 1 (+1), Projectile Speed 0.8 (+0.1), Duration 1.5s (+0.25s, rare upgrades)
Frostwalker
Freezes and damages enemies around you.
Unlock Freeze 1,000 enemies with the Ice Cube
Starting weapon of Noelle
Upgrades Damage, Size, Duration
Base (common upgrade) Damage 9 (+2), Duration 1.6s (+0.12s), Size 100% (+10%)
Tornado
Tornadoes that knock enemies back.
Unlock Charge a Charge Shrine during a Desert sandstorm
Starting weapon of Birdo
Upgrades Knockback, Damage, Size, Projectile Speed, Projectile Count
Base (common upgrade) Damage 8 (+2), Knockback 3 (+0.6), Projectiles 1 (+1), Projectile Speed 20 (+4), Size 100% (+14%)
Dexecutioner
Piercing blade with a small chance to execute an enemy.
Unlock Kill 12,500 enemies with the Sword
Starting weapon of Bandit
Upgrades Crit Chance, Damage, Size, Projectile Count
Base (common upgrade) Damage 9 (+2), Crit Chance 0% (+5%), Projectiles 1 (+1), Size 100% (+20%)
Blood Magic
Blood magic; 5% chance to gain Max HP on kill.
Unlock Get the Bloody Tome to level 12
Starting weapon of Vlad
Upgrades Damage, Projectile Count, Size
Base (common upgrade) Damage 9 (+1.5), Projectiles 1 (+1), Size 100% (+15%)
Black Hole
A black hole that pulls enemies in.
Unlock Get the Knockback Tome to level 10
Starting weapon of Spaceman
Upgrades Duration, Damage, Size, Projectile Count
Base (common upgrade) Damage 4 (+1.3), Duration 2s (+0.12s), Projectiles 1 (+1), Size 100% (+13%)
Poison Flask
Toxic flasks: area damage plus poison.
Unlock Kill the Scorpionussy miniboss on Desert 3 times
Starting weapon of Amog
Upgrades Damage, Duration, Projectile Count, Projectile Speed, Size
Base (common upgrade) Damage 1 (+0.5), Duration 3s (+1s), Projectiles 1 (+1), Projectile Speed 12 (+2), Size 100% (+15%)
Katana
A sharp blade that targets the closest enemy.
Unlock 5% chance from a Tumbleweed on Desert stage 1
Starting weapon of Ninja
Upgrades Size, Duration, Projectile Count, Damage, Crit Chance, Crit Damage
Base (common upgrade) Damage 11 (+2.2), Crit Chance 0% (+8%), Crit Damage 0% (+20%), Projectiles 1 (+1), Size 100% (+20%)
Dragon's Breath
Dragon fire; auto-targets enemies since v1.0.41.
Unlock Kill 1,000 Wisps as Fox on Desert
Upgrades Damage, Duration, Size
Base (common upgrade) Damage 15 (+3), Duration 1s (+0.2s), Size 100% (+15%)
Dice
Dice deal 1–6 damage; a 6 raises the Dice's own crit chance.
Unlock Get the Luck Tome to level 12
Starting weapon of Dicehead
Upgrades Size, Crit Chance, Damage, Crit Damage, Projectile Speed, Projectile Count
Base (common upgrade) Damage 0 (+2), Crit Chance 17% (+10%), Crit Damage 0% (+20%), Projectiles 1 (+1), Projectile Speed 0.6 (+0.2), Size 100% (+15%)
Hero Sword
Slashes and fires a slashing projectile.
Unlock Defeat a stage boss without items, power-ups or shrines
Upgrades Damage, Projectile Count, Projectile Speed, Size
Base (common upgrade) Damage 11 (+2), Projectiles 1 (+1), Projectile Speed 30 (+4), Size 100% (+15%)
Corrupted Sword
Slashes both ways; more damage at low HP.
Unlock Get the Cursed Tome to level 20 in under 10 minutes
Starting weapon of Sir Chadwell
Scythe
Added in the Spooky Update (Dec 14, 2025).
Unlock Defeat Big Bob on the Graveyard
Notable weapon facts
- Sniper Rifle has the highest base damage measured (22, +4 per common upgrade) and can be aimed manually, as can the Shotgun.
- Revolver fires 6 bullets at base, with low damage per bullet (5) that grows +2.5 per upgrade.
- Dice deal 1–6 damage; a roll of 6 raises the Dice's own crit chance. It starts with 17% Crit Chance.
- Aura only upgrades Damage and Size, which makes it the simplest weapon to build around.
- Dragon's Breath auto-targets enemies since v1.0.41.
Plan a full loadout in the build planner, or see which character starts with what on the characters page.
FAQ
How many weapons are in Megabonk?
30, counting the Scythe, which came with the Spooky Update (Dec 14, 2025) and is unlocked by defeating Big Bob on the Graveyard.
How many weapons can you hold in a run?
Up to 4 weapons and 4 tomes. Completing 25 quests unlocks an Extra Weapon Slot in the shop, and 35 quests unlocks an Extra Tome Slot.
How do you unlock the Hero Sword?
Defeat a stage boss without using items, power-ups or shrines.
How do you unlock the Katana?
It has a 5% chance to drop from a Tumbleweed on Desert stage 1. The Shotgun works the same way on Desert stage 2.
Do weapon upgrade rarities matter?
Yes. A player guide measured the multipliers as Common 1x, Uncommon 1.2x, Rare 1.4x, Epic 1.6x and Legendary 2x of the common upgrade value, and higher rarities always raise two stats.
More Megabonk guides
Sources
- Megabonk Wiki (Fandom) — Weapons
- Steam guide — 'Weapon and Tome Upgrades' (measured on v1.0.7, Sep–Oct 2025)
- Megabonk Wiki (Fandom) — Quests (last edited Nov 18, 2025)
- Steam announcement, Sep 28, 2025 — Patch #2 / v1.0.7
- Steam announcement, Dec 14, 2025 — Spooky Update (v1.0.41)
- Steam announcement, Dec 25, 2025 — Christmas Patch (v1.0.49)
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