Megabonk Weapons: All 30, Unlocks, Upgrade Stats & Base Values

Updated · Patch covered: Megabonk v1.0.69 (Feb 4, 2026), still the latest on Steam as of Oct 22, 2026

Megabonk has 30 weapons. Seven are unlocked from the start (Flamewalker, Sword, Lightning Staff, Firestaff, Chunkers, Bone, Bow); the rest unlock through quests, hidden pickups or bosses. You carry up to 4 weapons, they attack on their own, and each level-up of a weapon raises one or two of its listed stats.

How weapon upgrades work

All weapons

"Base (common upgrade)" values come from a player guide measured on v1.0.7 (September–October 2025); some were rebalanced later, so use them to compare weapons rather than as exact current numbers. Weapons the guide did not measure have no line.

Notable weapon facts

Plan a full loadout in the build planner, or see which character starts with what on the characters page.

FAQ

How many weapons are in Megabonk?

30, counting the Scythe, which came with the Spooky Update (Dec 14, 2025) and is unlocked by defeating Big Bob on the Graveyard.

How many weapons can you hold in a run?

Up to 4 weapons and 4 tomes. Completing 25 quests unlocks an Extra Weapon Slot in the shop, and 35 quests unlocks an Extra Tome Slot.

How do you unlock the Hero Sword?

Defeat a stage boss without using items, power-ups or shrines.

How do you unlock the Katana?

It has a 5% chance to drop from a Tumbleweed on Desert stage 1. The Shotgun works the same way on Desert stage 2.

Do weapon upgrade rarities matter?

Yes. A player guide measured the multipliers as Common 1x, Uncommon 1.2x, Rare 1.4x, Epic 1.6x and Legendary 2x of the common upgrade value, and higher rarities always raise two stats.

More Megabonk guides

Sources

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